﻿using System;

using Microsoft.Xna.Framework;

using OakEngine.AI.Kinematic;
using OakEngine.AI.Steering;

namespace MainJumpFleet.SteerBehaviors
{
   public abstract class SteeringBehavior
    {
       // The Boid we wish to manipulate
      public Oak_Kinematic m_Agent;

      public SteeringBehavior()
      {
      }

       public abstract void UpdateSteering(Oak_Steering steer);
    }
}
